Having graduated from SAEQ Sydney with my Bachelor of I nteractive Entertainment (Major in Game Design) at the close of 2012, I've spent the past 2 years working through my Bachelor of Games Development (Major in Programming). Now, a few short months away from completion of my second degree, I'm working on a number of team and personal projects on various serious and entertainment-focused topics.
I intend to utilise itch.io as a platform on which to showcase these projects, providing those who experience my work with entertainment and hopefully also a peek at interesting themes from different perspectives than what they are used to.
In battle against the invading humans, the fearless Orc chieftain has been slain. Upon her death, her spirit became enlightened to her tribe's blind lust for battle regardless of their own well-being. In death, she has realised the folly in her command. She now seeks to impart this knowledge on her tribe so they may become self-aware enough to win the war and provide a better life for themselves without her leadership. Retaking her ancestors' structures on the remaining sky islands is where they must begin…
You, the player, are the spirit of the slain Orc Chieftain. You must overlook your Orcish tribe as they meander around the sky islands they call home. Each Orc has their own wants and needs such as health, hunger, and interests. These are affected by their environment and actions of the Orc. You must manage the transportation between the sky islands in order to better equip and train the simple-minded Orcs before battle.
Stereotypical judgement is skin deep, but where it comes from is far below the surface.
In Shapes, everyone is judging each other based on a purely visual basis. Can you please everyone?
You play as a coloured 2D shape and interact with other coloured 2D shapes. The other shapes will discriminate against you based upon shape and colour, but by collecting food for them you overcome this.
You ultimately aim to become accepted by all, however you find this to be a task that becomes more and more difficult.
Castles & Krakens is a serious game which is based upon real-world topics and data such as gender identity, and social stigmas. Themes of equality and sexism are conveyed while pushing the idea that gender does not play a part in the competence of a person.
The player will gather a team of diverse personalities and rise against the stereotypical patriarchy in a vibrant, fantasy world.
Feel free to get in contact with me via email.